

The resurrected will return without their weapons or abilities, but they’ll have all their ammo, meaning they can grab whatever was dropped by the foe slain to create the Restore Point and jump back into the fray. Dead players linger around as Echoes that can scout and ping the map unseen, and when they step into one of these Restore Points a living ally can return them after a short cast time. Want to bring the dead back? Then you need to kill another player, who will drop a Restore Point along with their loot. To further push aggression resurrection requires wholesale murder. There is a sniper rifle, but most of the arsenal is tailored around players pushing close-range encounters, which dramatically alters how players engage opposing teams when paired with the dense urban map. The stable of weapons available would feel right at home in an arena-shooter, from the standard assault rifle and shotgun, to the auto-lock pistol, and splash damage grenade launcher and plasma rifle. Additionally, armor and health packs do not exist in Hyper Scape because health eventually recovers over time, so players are encouraged to hunt each other down in fast, brutal firefights. There are even jump-pads scattered about with near abandon, encouraging players to take to the rooftops as they bounce and weave between cover. The snappy movement and more claustrophobic map lends Hyper Scape a more arena-shooter vibe as players jump and dive in an attempt to out-maneuver each other. At times the mobility in Hyper Scape feels better than the movement in Apex Legends, and that game is essentially Titanfall 2 minus the wall-running. Movement is closer to Apex Legends than it is Fortnite, and players are able to double-jump and maneuver in the air with pin-point precision (that, and the slide is perhaps the fastest in the genre). Instead players drop into a modern city filled with narrow alleyways and dense clusters of buildings, where verticality reigns supreme. There are no hazardous field to cross under the watchful eyes of enemy snipers, perilous mountains to scale, or brushes to stake a campsite within. Naturally, the first difference players will notice is the map. It’s how Ubisoft has approached and altered this formula that makes Hyper Scape stand out.

The basic concept hasn’t changed in Hyper Scape: drop into a massive map among an army of competing psychopaths, loot equipment from the field, and work with your team to be the last maniacs standing. It may not take the crown, but it can be a real contender when it’s completed. While the foundations are familiar Hyper Scape makes smart adjustments to the formula, and despite the game candidly being a work-in-progress it has the potential to stake a real claim within the crowded battle royale market. Turns out Ubisoft wasn’t interested in copying their competitors verbatim. ‘Great,’ I thought, ‘let’s add another one on to the pile.’ For every Apex Legends and Call of Duty: Warzone there’s a half-dozen struggling or failed battle royales, so when Ubisoft’s Hyper Scape leaked earlier last week I couldn’t help but roll my eyes.
#Hyper scape crown cast crack
Since then it feels like every publisher has taken a crack at crafting their own “winner, winner chicken dinner” to varying success. The genre exploded onto the scene with PlayerUnknown’s Battlegrounds, then hit critical mass when Fortnite pivoted from their Save the World PvE mode towards Battle Royale. Throw a stone in today’s gaming market and you’ll likely hit a Battle Royale of sorts.
